Content pfp
Content
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Cameron Armstrong pfp
Cameron Armstrong
@cameron
Working through a mental model rn 1. Good content is harder to make than bad or stolen content 2. Given a quantity incentive w/o quality penalty, bad content will always proliferate faster 3. Quality is group specific and really hard to measure So until you know what your group loves, rewards accelerate bad actors?
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Jon Wu pfp
Jon Wu
@jonwu
Hey @cameron! Trying to grow on Farcaster--quite a different vibe from Twitter which is where I "grew up"--what would you do if you were starting over?
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huugo pfp
huugo
@huugo.eth
Imo rewards will always skew towards bad actors or actors that don’t need/want rewards and especially when distribution is P2P.
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Wumkin pfp
Wumkin
@wumkin
Not necessarily ‘bad actors’, just unproductive ones
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LevelsDennis pfp
LevelsDennis
@levelsdennis
Sounds reasonable But if you have “bad” content that proliferates faster than other “bad content” Does that make it more good or more bad
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@na
nah. given: 1. unoriginal content uses closed resource, original content can use closed and/or open resource 2. open resource takes more time to source than closed resource 3. content spreads equally then: unoriginal content spreads faster disrupt at least one from “given” to make “then” apparently wrong
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Les Greys pfp
Les Greys
@les
makes sense in my smol brain.
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Matthew 🔵🎩🌈 🔮🍖 pfp
Matthew 🔵🎩🌈 🔮🍖
@mstublefield.eth
My take is that bad actors are unstoppable. People will always find a way to scam or farm, and a percent of other people will fall for it. All we can do is curate our circle and reward the good actors we see. Encourage them and help them feel good; motivate them to keep creating and contributing. Raise the tribe.
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Mirs (amir motlagh) pfp
Mirs (amir motlagh)
@mirs
content follows the rule of lowest common denominator w/o strong group dynamics = relatability
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Jake Casey pfp
Jake Casey
@jakeacasey
I think one of the best ways to figure out what your group loves is to create lots of (some of it maybe bad!) content. This volume speeds up the feedback loop and lets you discover what really resonates with people. However, there's many examples that prove my idea at least incomplete, if not wrong!
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Paul Duca 📚 pfp
Paul Duca 📚
@paulduca
For 1) it’s speed as much as difficulty, “originally content” will always(!!) take longer
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ascend pfp
ascend
@ascend-farcasts
Quality is always hard to measure and I think actual 'good' content comes from either filling in gaps by being early in telling people certain stuff, or filling in necessary things from existing content Imo finding what 'your group' loves =/= write what you love
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zoo pfp
zoo
@zoo
i think (hope) one can design an incentive scheme that avoids this by surfacing the good over time while requiring skin in the game. not with a quality penalty but with upfront cost and remuneration based on perceived value
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efra ↑ pfp
efra ↑
@smokiness
i think it's just a matter of time before niche channels emerge as places where quality isn’t merely measured— it’s cherished !!! authenticity is the currency here (or at least that's how I'd like it to stay) - i believe this is FC final mission
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iSpeakNerd pfp
iSpeakNerd
@ispeaknerd.eth
Curators reqd 💯 Until norms are socially enforced
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frdysk 🦠 pfp
frdysk 🦠
@fufuprophet.eth
but without bad actors, how do we know what is good? 🤔
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Mark2 pfp
Mark2
@markmywords.eth
200 $degen for the thoughts.
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