Content pfp
Content
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Cameron Armstrong pfp
Cameron Armstrong
@cameron
Working through a mental model rn 1. Good content is harder to make than bad or stolen content 2. Given a quantity incentive w/o quality penalty, bad content will always proliferate faster 3. Quality is group specific and really hard to measure So until you know what your group loves, rewards accelerate bad actors?
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Paul Duca đź“š pfp
Paul Duca đź“š
@paulduca
For 1) it’s speed as much as difficulty, “originally content” will always(!!) take longer
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