phil pfp
phil
@phil
Before doing user interviews: my product is great! it's done. it works just as intended. After doing user interviews: my product sucks. it's riddled with bugs. i can't believe anyone can actually use this thing. It's really easy to get stuck in your bubble. Reality is undefeated!
8 replies
5 recasts
73 reactions

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​woj
@woj.eth
my last 4 years in one cast
1 reply
0 recast
7 reactions

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henry
@henry
c'est la vie the other day i tested my demo just before leaving my apartment 10 minutes later i was showing the exact same demo to someone seeing it for the first time it just straight up failed on the second step
1 reply
0 recast
1 reaction

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Zenigame
@zeni.eth
appreciate this, but have had the opposite as well! Before doing user interviews: my product sucks! it's broken. 1000 things to fix... After doing user interviews: huh, it actually works and they like it. it's still riddled with bugs but they like it anyway, curious...
3 replies
0 recast
11 reactions

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Jayme Hoffman
@jayme
For me Before retention: my product sucks After doing user interviews: i know why my product sucks
0 reply
0 recast
1 reaction

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ccarella
@ccarella.eth
many such cases
0 reply
0 recast
1 reaction

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LadyJoJo
@ladyjojo
Any chances that user interviews reveals we had the wrong user in mind when building the product, and not that the product itself sucks?
0 reply
0 recast
1 reaction

ns pfp
ns
@nickysap
When I started out I would get mad and assume that users were just dumb but over time I became grateful that folks would take the time to help me improve the product rather than just walk away from it. One of the biggest unlocks for me was just assuming that if one user experienced an issue, no matter how inane, others would too.
0 reply
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1 reaction

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Mark Fishman
@markfishman
even better when you put mockups and prototypes in front of (potential) users – then you don't waste time building something people don't want!
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1 reaction