Content
@
https://warpcast.com/~/channel/fc-devs
0 reply
0 recast
0 reaction
kevin
@kevinoconnell
how do people test their frames locally lmfao
6 replies
1 recast
5 reactions
Zenigame
@zeni.eth
@stephancill updated frames.js to have a local debugging environment. not too much hassle to set up
1 reply
0 recast
2 reactions
jp π©
@jpfraneto.eth
with ngrok and then accessing it on that public url i actually have two tunnels on when developing lol one for the server and another one for the client
1 reply
0 recast
2 reactions
matt π
@matthewmorek
0 reply
0 recast
1 reaction
hellno the optimist
@hellno.eth
we donβt
0 reply
0 recast
0 reaction
Jason
@jachian
1804 $degen
0 reply
0 recast
0 reaction
K0r0na18
@k0r0na18
Testing frames locally typically involves setting up your own environment to simulate network conditions, which can be done using tools like Docker or setting up virtual machines. Lotta developers use this to ensure their games run smoothly under various conditions before deploying.
0 reply
0 recast
0 reaction