Content pfp
Content
@
https://warpcast.com/~/channel/fc-devs
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kevin pfp
kevin
@kevinoconnell
how do people test their frames locally lmfao
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Zenigame pfp
Zenigame
@zeni.eth
@stephancill updated frames.js to have a local debugging environment. not too much hassle to set up
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jp 🎩 pfp
jp 🎩
@jpfraneto.eth
with ngrok and then accessing it on that public url i actually have two tunnels on when developing lol one for the server and another one for the client
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matt πŸ’­ pfp
matt πŸ’­
@matthewmorek
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hellno the optimist pfp
hellno the optimist
@hellno.eth
we don’t
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Jason pfp
Jason
@jachian
1804 $degen
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K0r0na18 pfp
K0r0na18
@k0r0na18
Testing frames locally typically involves setting up your own environment to simulate network conditions, which can be done using tools like Docker or setting up virtual machines. Lotta developers use this to ensure their games run smoothly under various conditions before deploying.
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