Content pfp
Content
@
1 reply
0 recast
2 reactions

Jordan Kutzer pfp
Jordan Kutzer
@jk
Chatted with a game dev last night. They said, “when working on the business of a free to play game, it’s helpful to sometimes view yourselves at war with your players. They have your money in their pockets and you need to figure out a way to get them to give it to you.” Definitely a different framing.
8 replies
0 recast
15 reactions

Sheldon Trotman pfp
Sheldon Trotman
@sheldon
That sounds like a depressing way to think about something that’s supposed to be creating fun 😬
1 reply
0 recast
4 reactions

Matthew Fox 🌐 pfp
Matthew Fox 🌐
@matthewfox
I mean sounds like solid game theory for someone who came up on RTS games Definitely sounds kinda cold outta context thoo
0 reply
0 recast
1 reaction

𒂠_𒍣𒅀_𒊑 pfp
𒂠_𒍣𒅀_𒊑
@m-j-r
ngl, that sounds like drug-dealing.
0 reply
0 recast
0 reaction

Mika Kuusisto pfp
Mika Kuusisto
@kuusisto
I’ve talked to many game devs, as I’m one myself, but I’ve never heard anyone have a toxic attitude like that. Almost everyone in this industry is in it because they are passionate about games. But I do agree that the fierce competition has made things more predatory. Players deserve better and Web3 enables it
1 reply
0 recast
1 reaction

Beninem pfp
Beninem
@beninem
Sounds like a Gabe Leydon-ism
1 reply
0 recast
1 reaction

Sophia Deng 🏴‍☠️ pfp
Sophia Deng 🏴‍☠️
@sophy
Don’t love the framing, but I largely agree with them. In anything consumer, your product is fighting for attention against literally everything in a user’s life. It’s realistic to think this is a PvE scenario
0 reply
0 recast
0 reaction