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Dan Romero pfp
Dan Romero
@dwr.eth
Anyone have a good theory for why Figma won over Sketch? Felt like there was a time where Sketch was ahead?
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Dan Romero pfp
Dan Romero
@dwr.eth
They even raised a $20M Series A from Benchmark! https://www.sketch.com/blog/sketch-raises-20m-in-series-a-funding-from-benchmark/
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pugson pfp
pugson
@pugson
web + free
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Jonny Mack pfp
Jonny Mack
@nonlinear.eth
the crown jewel of design tooling was solving the source of truth/version control problem for teams. companies like abstract (and others) created skeuomorphic github-like products that never caught on. figma took advantage of emergent web tech + novel product design + selling to teams who felt the pain most acutely
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df pfp
df
@df
better abstractions (core primitives + extensibility) + multiplayer via web
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Dracklyn pfp
Dracklyn
@dracklyn
Simple. Accessibility.
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antimo pfp
antimo
@antimofm.eth
My own experience: I wanted to start exploring UX and after a cursory search it looked like the choice was between learning Sketch and Figma — Sketch had to be installed + had no free plan — Figma was browser based + was free forever Never looked back It may sound silly but I can't be that much of an edge case
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S·G 🎩↑🙂 pfp
S·G 🎩↑🙂
@esdotge
For us it was a decisive change to be able to design collaboratively in the same file... That was the Tipping Point!
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Nick Smith pfp
Nick Smith
@iamnick.eth
https://review.firstround.com/the-5-phases-of-figmas-community-led-growth-from-stealth-to-enterprise Dylan flying around the world talking to lots of designers and studios definitely had something to do with it
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humpty pfp
humpty
@humpty.eth
Multiplayer games win
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Phil Cockfield pfp
Phil Cockfield
@pjc
When the did the $20B, there was so much financial-industry/VC pundentry about the "why" of it all. While a lot of that was no doubt right...I think it missed the key thing. It was CRDT (Conflict-free Replicated Data Type), baby! 💥 Fundamental architecture choices drove the rest of the business theory after that.
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Phil Cockfield pfp
Phil Cockfield
@pjc
My sense is that they hard the CRDT/multi-player collaborative aspects down, and good enough, that "collaboration → network effect" before Sketch got onto it. They also started with a precise copy of the Sketch UX editor mechanics, which meant it was an easy "no mental model" switch for the Sketch designers to move.
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Carlos Matallín pfp
Carlos Matallín
@matallo.eth
Designers coordinating to not override each others changes or having to use another tool like Abstract, when that was built in Figma. But mostly dysfunctional org.
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Gabriel Ayuso pfp
Gabriel Ayuso
@gabrielayuso.eth
Natively multiplayer vs single player. Also, being web based reduces friction. Same reason why most docs, sheets, slides apps moved to the web.
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Brian Kim pfp
Brian Kim
@brianjckim
https://kwokchain.com/2020/06/19/why-figma-wins
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lanceplaine.eth pfp
lanceplaine.eth
@lanceplaine.eth
Speed and live collaboration
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↑ j4ck 🥶 icebreaker.xyz ↑ pfp
↑ j4ck 🥶 icebreaker.xyz ↑
@j4ck.eth
i lived the transition at google and was very early to switch to Figma from Sketch, even visiting @zoink in SF offices with my team in ...2017ish? anyway – they won bc multiplayer. once it got good enough, there was no going back to shared drive versioning sketch files with various plugins on/off it was 10x better
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Varun Srinivasan pfp
Varun Srinivasan
@v
collab + web app made it much sticker across the org. became a tool that devs and pms used, while sketch was largely relegated to designers.
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@bias
The only thing I can contribute to this after the valid points already in this thread is I still prefer Sketch. Especially now that Adobe bought Figma. Always go with the Underdog.
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Leo Simon pfp
Leo Simon
@leo5
Available on Windows :')
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