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Content
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seneca
@seneca
what are the standard 'great'/'ok'/'bad' retention rates for consumer apps at d1/d7/d30?
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David Furlong
@df
This post covers 6 months and 12 but not d1/d7/d30 https://www.lennysnewsletter.com/p/what-is-good-retention-issue-29 a16z https://a16z.com/do-you-have-lightning-in-a-bottle-how-to-benchmark-your-social-app/ OK – d1 50%, d7 35%, d30 20% Good – d1 60%, d7 40%, d30 25% Great – d1 70%, d7 50%, d30 30%
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Gabriel Ayuso
@gabrielayuso.eth
Depends entirely on the product and feature. Model it around the human behavior that the product fits and you might be able to find good baselines online.
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Zeronium
@zeronium
Gosh, going back a bit, but for mobile games at least, we used to shoot for at least above 40% on D1. Anything below that has a problem.
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ShinyZero
@shinyzero.eth
Depends: how important is it that your user's return over each time scale (and how realistic is that goal given what they use your app for...) Also depends a lot on your acquisition costs. I'm not sure there's any good "standard" answer.
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moocookie
@moocookie.eth
As others said, depends completely on the product specifics. A category isn’t even enough to know.. for example in gaming, retention curves look massively different based on genre, which match3 typically having the highest retention numbers on all dX’s
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