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Content
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seneca
@seneca
what are the standard 'great'/'ok'/'bad' retention rates for consumer apps at d1/d7/d30?
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David Furlong
@df
This post covers 6 months and 12 but not d1/d7/d30 https://www.lennysnewsletter.com/p/what-is-good-retention-issue-29 a16z https://a16z.com/do-you-have-lightning-in-a-bottle-how-to-benchmark-your-social-app/ OK – d1 50%, d7 35%, d30 20% Good – d1 60%, d7 40%, d30 25% Great – d1 70%, d7 50%, d30 30%
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seneca
@seneca
much more helpful, thx. safe to assume these nums refer to “activated” users as in users who experienced moment x within app? article refers to “cohort A” which makes me think it’s not everyone
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Milo
@mrroflwaffles
do you know of any similar data visualisations focusing specifically on video games retention? :) 50 $degen
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