Colton Dillion 🎩 pfp
Colton Dillion 🎩
@cadillion
If you wanted to get really crazy you could do quadratic tipping We've already talked about accumulating allowances over a 2-7 day window, so what if repeat tips to the same account within that time window were also applied quadratically, ie every unit tipped after the first unit eats 2n-1 marginal units of allowance
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Juli πŸŽ©β†‘ pfp
Juli πŸŽ©β†‘
@juli
Def helps to auto-reduce the damage farming accounts can do similar to max tipping among accounts - except they grow their tipping circle & you will need to up your game once again. Hence, on top of such mechanisms I still value community to control itself and weed out bad parties. This doesn’t need to be stasi 2.0 but can be a valuable job getting some of the fake tips similar to β€œpro” tippers applying for delegations to tip in channels, to tip for specific content - which is easy to track :)
2 replies
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Colton Dillion 🎩 pfp
Colton Dillion 🎩
@cadillion
I totally agree, I've pitched a few downvote mechanics or vouching mechanics, but there's a hard line to play. People don't like the negativity of downvotes, and if you want to make people vouch for each other, the rules can't be too complicated. Have any ideas to address those two problems?
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dusan.framedl.eth pfp
dusan.framedl.eth
@ds8
vouch is top-down, i think it's too restrictive. downvote seems too generic - i think people consider downvote weaker than report and are afraid it might be used too liberally. why not openrank-based farming suspicion reporting? with strict rules - it's better to let some of the farming pass than to restrict honest tippers. (think "community notes" for degen)
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Colton Dillion 🎩 pfp
Colton Dillion 🎩
@cadillion
What do you think the strict rules should be? I like the idea of crowdsourcing 'community notes'
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dusan.framedl.eth pfp
dusan.framedl.eth
@ds8
i might've used a wrong word - i wanted to say "clear" rather than "strict". it's nontrivial to come up with them right away, but we should start with something, and update every season until we converge to something that works (the rule of thumb is the fewer rules the better). imo the only rule necessary is "no farming", but it obviously has to come with "pattern library" so people know what not to do and degen team knows what to punish. what i had in mind would be a system consisting of 2 roles: - police (for lack of a better term) - judges 1/2
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dusan.framedl.eth pfp
dusan.framedl.eth
@ds8
virtually anyone could police - i.e. report tipping casts, but only few could judge and take action (issue warnings, freeze tipping, ban). ideally both could come with some kind of reputation: staking seems obvious, but it can collide with what we want to prevent - whale farmers, who, by definition have large stakes. openrank could work here though. ideally the weight of the vote (for both roles) should be determined not only by the rank itself, but also by a metric dependent on the voters' distance in the network (to prevent coordinated action by a cluster of highly ranked participants). plus all negative actions should be "undoable" in a similar manner (report + judge). ultimately, i believe we can start with a simpler system that is forgiving, but makes an example of some of the obvious malicious actors. 2/2
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