Colton Dillion π©
@cadillion
If you wanted to get really crazy you could do quadratic tipping We've already talked about accumulating allowances over a 2-7 day window, so what if repeat tips to the same account within that time window were also applied quadratically, ie every unit tipped after the first unit eats 2n-1 marginal units of allowance
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Juli π©β
@juli
Def helps to auto-reduce the damage farming accounts can do similar to max tipping among accounts - except they grow their tipping circle & you will need to up your game once again. Hence, on top of such mechanisms I still value community to control itself and weed out bad parties. This doesnβt need to be stasi 2.0 but can be a valuable job getting some of the fake tips similar to βproβ tippers applying for delegations to tip in channels, to tip for specific content - which is easy to track :)
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Colton Dillion π©
@cadillion
I totally agree, I've pitched a few downvote mechanics or vouching mechanics, but there's a hard line to play. People don't like the negativity of downvotes, and if you want to make people vouch for each other, the rules can't be too complicated. Have any ideas to address those two problems?
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dusan.framedl.eth
@ds8
vouch is top-down, i think it's too restrictive. downvote seems too generic - i think people consider downvote weaker than report and are afraid it might be used too liberally. why not openrank-based farming suspicion reporting? with strict rules - it's better to let some of the farming pass than to restrict honest tippers. (think "community notes" for degen)
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Colton Dillion π©
@cadillion
What do you think the strict rules should be? I like the idea of crowdsourcing 'community notes'
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