Content pfp
Content
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Camille Roux pfp
Camille Roux
@camilleroux
Generative Art Contest #30 ๐ŸŒŸ Post your genart WIP ๐ŸŽจ & mention your tools/techniques. I will reward my favorite pieces ๐ŸŽฉ Deadline: 21:00 CET tonight. Can't wait to see your work! ๐Ÿ‘‡ (No AI/photos/... just genart of your own)
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Camille Roux pfp
Camille Roux
@camilleroux
๐Ÿ”ป https://warpcast.com/camilleroux/0x593bc17a
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0xbenj ๐ŸŽฉ๐Ÿฅจ pfp
0xbenj ๐ŸŽฉ๐Ÿฅจ
@0xbenj
Delaunay triangulation combined with trying to figure out interesting ways to populate each section ๐Ÿ˜Š I have yet to dive deep with this one, just started with the simpler variations I can think of. Once again, thx for running this Camille!
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CCDDBB pfp
CCDDBB
@ccddbb
Ciao Camille! Javascript on canvas. I used Perlin noise and isolines created with marching squares.
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Luka โ†’{protocell:labs}โ† ๐ŸŽฉ pfp
Luka โ†’{protocell:labs}โ† ๐ŸŽฉ
@luka
Some coded rock studies done with three.js using FBM algo (fractal Brownian motion) ๐Ÿชจ The main trick is to sample 3D noise (rather than 2D) for ever sphere vertex to calculate displacement. This way we get continuos features along the surface, it can even be animated! (simple gradient of features shown below)
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Pixel Symphony  pfp
Pixel Symphony
@pixelsymphony
Hey Camille. Great to be participating again โค๏ธ Hereโ€™s the most recent plot from my generative wave interference series. A Julia Mandelbrot set up close and pixelated ๐Ÿ˜๐Ÿ˜Ž Using 0.35 Uni Emott fineline marker pens on Bristol paper
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Morbeck ๐Ÿ’Ž pfp
Morbeck ๐Ÿ’Ž
@morbeck-art
GM mate, ALLURE's wip ... I hope you enjoy
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Paul Prudence pfp
Paul Prudence
@paul-prudence
Back messing with some old meshes in VVVV. Patch-based programming is a nice holiday from textmode
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Haiver pfp
Haiver
@haiverart
Inspired by the Rothko show in Paris, I turbed a noise algorithm Iโ€™ve been playing with into a few squares.
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Jos Vromans pfp
Jos Vromans
@josvromans
Doing some experiments in JavaScript (not having any goal in mind), surprised myself already with outputs like this one, so I'll keep exploring a bit
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Matt Lehoullier pfp
Matt Lehoullier
@mattlehoullier
finishing up a plottable ascii project. grids + randomness + distance functions in js
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phenomena pfp
phenomena
@phenomena
New wip from our coming project made with p5+glsl shader And is about how everything Oscillates
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Pablo Andrioli (Kali) pfp
Pablo Andrioli (Kali)
@pabloandrioli
A bit late :( This is a shader using a fractal formula of mine called Circuits, implementing custom orbit traps techniques
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โ—ง antonio werli pfp
โ—ง antonio werli
@antoniowerli
One of the most curious output from my current wip results into the goose/cigaret dichotomy. Made with p5js.
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Shaderism pfp
Shaderism
@shaderism
Three.js + GLSL ๐Ÿ”ฅ Incremental WIP progress on these simulated glass shapes!
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Akira ishi pfp
Akira ishi
@akira-ishi
Everything's done in p5js, it's also animated making the shapes have a chance to rotate every seconds
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Matthijs Keuper pfp
Matthijs Keuper
@codeandwood
Two cosine functions and a for loop walk into a bar.
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Amy Goodchild pfp
Amy Goodchild
@amygoodchild
I'm working on tidying up my code for these diagrams before moving on to the next batch of ideas for them. My tools are p5js and an open line of communication with the ether ๐Ÿ˜‰
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ะฏiot pfp
ะฏiot
@riot-
Impossible Creatures made using p5.js, colour filled on Procreate
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coops.degen pfp
coops.degen
@pjcooper
Does this count? I used Adobe Illustrator to hand draw each trait (over 300 of them). Then use a custom python script to generate the final artwork, using a rarity algo to give some layers a higher level of rarity https://explorer.degen.tips/token/0x611c97eb57f8E88DD0d5E479d486C90C4cD75a93
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