Content pfp
Content
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Camille Roux pfp
Camille Roux
@camilleroux
Generative Art Contest #31 🌟 Post your genart WIP 🎨 & mention your tools/techniques. I will reward my favorite pieces 🎩 Deadline: 21:00 CET tonight. Can't wait to see your work! πŸ‘‡ (No AI/photos/... just genart of your own)
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Piter Pasma  pfp
Piter Pasma
@piterpasma
Heyyy Camille :-) Here's my current WIP, fresh from the PRNG seeded using the strings "Camille Roux" and "Camille-Roux" :D Probably time to build some new colour palettes now
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Paul Prudence pfp
Paul Prudence
@paul-prudence
α΅„β–¬β–¬β–¬ The waveform is going flat, so not sure if it is progress :) Thanks for doing these competitions Camille.
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Matthijs Keuper pfp
Matthijs Keuper
@codeandwood
Gradients: my new physical generative collection. Nothing more than a random walk.
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Haiver pfp
Haiver
@haiverart
Trying out some new techniques with noise to seed shifts in color for the first time. Somehow I’ve been making generative art for a couple years now, and yet I’ve never used noise in a piece until now πŸ™ƒ
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Pixel Symphony  pfp
Pixel Symphony
@pixelsymphony
A short clip from hour 8 of a 9 hour plot from my generative wave interference series. A plot in three layers using 0.4 fine tip pens on Bristol paper.
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phenomena pfp
phenomena
@phenomena
Working on the Oceainic pallete family and shader (its also moving) https://warpcast.com/phenomena/0xce76e0fb 🌊
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mekhno / Marc L Clapers pfp
mekhno / Marc L Clapers
@mekhno
Still working to make every output look great. I debate between giving more freedom to the code to be surprised and having more consistency on the outputs. p5js and webpd for the music https://warpcast.com/mekhno/0x6c4ab0a5
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CCDDBB pfp
CCDDBB
@ccddbb
Hi Camille, One of the things I'm exploring with my isoliner is to create map-looking art. I've always loved maps. Here a first experiment with trees and river. JavaScript on canvas.
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Jonathan Barbeau pfp
Jonathan Barbeau
@jbarbeau
I think I'm to late but here goes! The Occurians Made with Javascript and p5.js. It uses noise with broken range and offset which creates these figures half organic half mineral.
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rvig.art pfp
rvig.art
@rvigart.eth
Still working on my project, js+glsl
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TeNinEight pfp
TeNinEight
@tenineight
Pulled Strings mimics the physical technique where strings are colored and then pulled into a direction to create "random" shapes. Used p5js without any kind of shaders. (Considering WIP because I'm still on the look-out for bugs...) https://www.fxhash.xyz/generative/slug/pulled-strings
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Rob pfp
Rob
@robscalera
Hi Camille! πŸ₯‚ As always, thank you for the opportunityπŸ–€ Here is my entry, showing the drawing process of the outputs. It was made with p5.js. https://warpcast.com/robscalera/0x125087f8
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Matt Lehoullier pfp
Matt Lehoullier
@mattlehoullier
gradient study w glsl
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Th0mas Art pfp
Th0mas Art
@th0mas-art
Hi Camille. I made this for the Time Square exhibition. Still vanilla js with an adjusted size of 3840 x 3840 pixels and a fps of 60.
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Konstantin pfp
Konstantin
@kos
It's not exactly generative art, but it's interactive, look at how it works on Zora. https://warpcast.com/kos/0x5b53dbfa
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Bleaker pfp
Bleaker
@bleaker
GM Camille! This WIP is only ~10% but starting to feel good about it so I'll give it a try πŸ€—. Made with p5js. Drawing along paths is a big theme in my work, and I'm building up a toolkit for path-generation (not always using flow fields πŸ˜…) and ways to layer paths into larger more interesting formations. Cheers.
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P1x3lboy pfp
P1x3lboy
@p1x3lboy
Here's a WIP for my future project "Packing" . Created using P5.js. Have been exploring blendmodes across over 35 palettes for weeks and think I have it perfect now for optimum variety without any crazy outputs.
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Shaderism pfp
Shaderism
@shaderism
Grinding away at finalizing this algorithm! 1) Houdini for sketching ideas 2) Three.js for scene setup and geometries 3) GLSL for materials and textures
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Eduxdux pfp
Eduxdux
@eduxdux
Im working on this project I am using p5.js and pixel replacement, to much work to do, but I like the results so far
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