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0xmons
@xmon.eth
a lot of existing onchain game design seems to favor automated players this seems especially true for games with resource harvesting (e.g. rts/idle style games) i think this often puts non-automated players (e.g. humans) at a disadvantage for people who can write bots, i'm sure the meta-game is fun. and you can provide tools to let most people interact with bots. b ut at that point, i think the game itself has changed--it's not about whatever underlying mechanics are interesting, but it's some optimization game on top ideally games made for human players have the scripting/automation happen somewhere upstream of the actual in-game mechanics (e.g. user generated content/worlds/npcs) rather than having them compete on the same field. excited to see more games explore along these veins
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Nael ๐ฉ
@nael
Game dev is hard on chain, the main niche of having it on chain is NFT but there isn't a game or ecosystem that benefits from having their fire sword item unlocked across all games. I've been trying to make a game but have troubles of how or why I need web3 integration. Maybe unlocks of a single player game can be bought and sold however they will be susceptible to bot farming.
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Anthony Pete
@odogwupete
Cooking anything new soon ?
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๐ _๐ฃ๐ _๐
@m-j-r
> this seems especially true for games with resource harvesting (e.g. rts/idle style games) I've always wondered about realtime objects having different security/value constraints. >for people who can write bots, i'm sure the meta-game is fun. and you can provide tools to let most people interact with bots. ideally, it's MPvE or MPvMP, less irrational/defective behavior like tking. >it's some optimization game on top should be a worldbuilding an escape, right? can't be mainly an offramp to IRL goods > ideally games made for human players have the scripting/automation happen somewhere upstream of the actual in-game mechanics (e.g. user generated content/worlds/npcs) ideally the intent is here on FC/Lens and the state has healthy expiry. seems like something that would start bottom-up like those alchemy games (or cellular automata).
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Abstrct
@abstrct
I'm a strong believer that humans and bots can live in harmony in games designed with such a thing in mind - but I absolutely agree it's a careful balance. Empowering humans with similar tools to automate their own efforts if they desire is absolutely a part of it.
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Cartesse๐ฉ
@cartesse.eth
Very interesting take, funny how it mmade me think of my Warpcast exprience, with bots an AI liking my content eetc, a bit like they are playing with me (help and support) but compte with me (could grow faster, makes the app lesser good etc) To me lot of things are game related, like fashion if you think about it and vis versa, and our lives tend to be more and more gamified
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