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0xmons
@xmon.eth
a lot of existing onchain game design seems to favor automated players this seems especially true for games with resource harvesting (e.g. rts/idle style games) i think this often puts non-automated players (e.g. humans) at a disadvantage for people who can write bots, i'm sure the meta-game is fun. and you can provide tools to let most people interact with bots. b ut at that point, i think the game itself has changed--it's not about whatever underlying mechanics are interesting, but it's some optimization game on top ideally games made for human players have the scripting/automation happen somewhere upstream of the actual in-game mechanics (e.g. user generated content/worlds/npcs) rather than having them compete on the same field. excited to see more games explore along these veins
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Cartesse🎩
@cartesse.eth
Very interesting take, funny how it mmade me think of my Warpcast exprience, with bots an AI liking my content eetc, a bit like they are playing with me (help and support) but compte with me (could grow faster, makes the app lesser good etc) To me lot of things are game related, like fashion if you think about it and vis versa, and our lives tend to be more and more gamified
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