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Connor McCormick ☀️ pfp
Connor McCormick ☀️
@nor
Great mechanism design session today making design choices about This is trying to answer, "Does the negation game really need to only have negations?" https://youtu.be/HYWHGih4wvI?si=kkA9jPl7DV0HKkQD
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Brent Schulkin pfp
Brent Schulkin
@schulkin
Great discussion. Here's what comes up for me: I'm going to introduce a metaphor to explain this. Think of a body. We're building a collective body of knowledge. Mapping the informational genome so that we can understand the DNA that causes this body to exist in the way that it exists. Once we understand the body, we can improve its health. (1/12)
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Brent Schulkin pfp
Brent Schulkin
@schulkin
Everything you've been focused on so far is the skeleton. The bones. The most solid and strong part of the body. The skeleton defines the basic structure and shape of things. This is hard matter. It's strong because it has been tested. You can negate it, bet on it, stake against it, resolve it, and so on. Things are elegant, clear, and structured. (2/12)
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Brent Schulkin pfp
Brent Schulkin
@schulkin
But around that skeleton there's all kinds of different organs, tissue, and a lot of fat. The meat sacks of humanity are mostly made up of a more squishy, ephemeral substance that's hard to pin down and hard to make sense of. But this fleshy part is what most humans like to look at. This part represents the way they want to express themselves. (3/12)
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Brent Schulkin pfp
Brent Schulkin
@schulkin
The mission we're on with this product is mostly about creating the best skeleton. But most people are more interested in the fleshy bits. Luckily, they are deeply intertwined. To build a product that can become ubiquitously useful, I think you need to make it look, upon first glance, like a fleshy human. But once the product is embraced, people discover the skeleton and get interested in that. Your ladder of engagement starts skin deep and ends in the marrow. (4/12)
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Brent Schulkin pfp
Brent Schulkin
@schulkin
My intuition says that you want a UI experience which feels as simple as possible, as inclusive as possible, and as frictionless as possible. So imagine that the "top of the funnel" is that people can just create "beliefs". We could use a word like "argument" or "premise" or "idea" but I'm imagining the case where we lean out of this logical framing and into "beliefs" because everyone already has "beliefs" that would be easy for them to comfortably express, while that might not be as true for "logical arguments", etc. It's intentionally a bit fluffy. (5/12)
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Brent Schulkin pfp
Brent Schulkin
@schulkin
What if you design it so when you are at the level of the outer skin 100% of beliefs in the system allow for functionality X, but not Y or Z. If you go deeper into the muscle, beliefs at that level may allow for functionality X and Y, but not Z. Beliefs in the bones allow for X, Y, and Z functionality. With that in mind, imagine one way to define it could be that functionality X is creating, agreeing with, or disagreeing with a belief (disagreeing is different from a proper negation). Functionality Y could be the betting mechanism with real negation and re-staking enabled (the main thing you've been building). And functionality Z could be a traditional prediction market that only works with time-bound falsifiable things that can be resolved by a trusted oracle. (6/12)
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