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Connor McCormick ☀️
@nor
Great mechanism design session today making design choices about This is trying to answer, "Does the negation game really need to only have negations?" https://youtu.be/HYWHGih4wvI?si=kkA9jPl7DV0HKkQD
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Brent Schulkin
@schulkin
Great discussion. Here's what comes up for me: I'm going to introduce a metaphor to explain this. Think of a body. We're building a collective body of knowledge. Mapping the informational genome so that we can understand the DNA that causes this body to exist in the way that it exists. Once we understand the body, we can improve its health. (1/12)
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Brent Schulkin
@schulkin
Everything you've been focused on so far is the skeleton. The bones. The most solid and strong part of the body. The skeleton defines the basic structure and shape of things. This is hard matter. It's strong because it has been tested. You can negate it, bet on it, stake against it, resolve it, and so on. Things are elegant, clear, and structured. (2/12)
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Brent Schulkin
@schulkin
But around that skeleton there's all kinds of different organs, tissue, and a lot of fat. The meat sacks of humanity are mostly made up of a more squishy, ephemeral substance that's hard to pin down and hard to make sense of. But this fleshy part is what most humans like to look at. This part represents the way they want to express themselves. (3/12)
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