Content pfp
Content
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basil pfp
basil
@itsbasil
>blockchains only make sense for maybe 10% of games >no one cares or needs to know you’re building on one >introducing tokens will result in dead on arrival 99% of the time >if your onchain for cosmetics only, you shouldn’t be onchain at all >autonomous worlds & fully onchain games aren’t anywhere close
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Jorge Pablo Franetovic 🎩 pfp
Jorge Pablo Franetovic 🎩
@jpfraneto.eth
why are you using blockchain on animarising?
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xuantruongnika pfp
xuantruongnika
@xuantruongnika
Well I don't think it's necessary to be so harsh, in fact gamefi has been getting better
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BrixBountyFarm 🎩 pfp
BrixBountyFarm 🎩
@brixbounty
And Axie and the Ronin team are crushing it these days.
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Deployer pfp
Deployer
@deployer
This is an interesting take. What makes the 10% eligible to be onchain? Having spent the last two or so years working on a dungeon crawling game that uses NFTs and onchain data (there's a token) here's what I've got 1. Dungeon maps are rendered using onchain dungeon data showcasing what onchain CC0 licensed open data can look like when used in a composable way 2. All characters are NFTs with base stats and equipment stored onchain. Game characters as NFTs just makes sense imo. 3. Equippable NFT item system. Premium items purchased with hard currency (token) less premium items purchased with in game currency. Something I need to think about more is earned resources as tokens. Ie resources to craft various items are composable and tradable by default.
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Dreamin pfp
Dreamin
@mkdir
Arg this is painful sir
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GWYNBLEIDD pfp
GWYNBLEIDD
@1xgwynbleidd
and what's the problem with cosmetics? I realize that making blockchain more complicated is not the answer, but the economies of the games in Steam are doing quite well with it
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MingMing13 pfp
MingMing13
@mingming13
1000 $DEGEN Make it happen
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