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Content
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Dan Romero pfp
Dan Romero
@dwr.eth
If you don’t like the “make money” consumer value prop for Farcaster—what do you think is better? Reply with a suggestion and rationale. Like replies that resonate.
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m_j_r pfp
m_j_r
@m-j-r.eth
make a difference
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Dan Romero pfp
Dan Romero
@dwr.eth
How?
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m_j_r pfp
m_j_r
@m-j-r.eth
money being a means to an end, there are so many incentives to 90/9/1 real impact that leads to cascade (e.g. popular preference, even lasting social movements)
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Dan Romero pfp
Dan Romero
@dwr.eth
Don’t disagree. But “make a difference” needs a compelling pithy how that gets people motivated to sign up and stick around.
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m_j_r pfp
m_j_r
@m-j-r.eth
hmm, you're right. "change your life" kinda rings, doesn't it? it definitely has some valid parasocial framing.
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Dan Romero pfp
Dan Romero
@dwr.eth
I like “change your life” but the immediate follow up is “how?”
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m_j_r pfp
m_j_r
@m-j-r.eth
iirc there was just a "reply, post interesting content, etc" cast @justindrake's beam chain presentation had "pilling" and "specifying" I don't think anyone, including myself, has figured out the chain of tiny successive wins that social media presents to the user. red notifications of likes and follows are this, but that's parasocial. farcaster is so interconnected onchain, and there's so much accumulated experience here between the two, I think there's other incentives and roles that are simple wins. people are tired of the indignity of losing, which they easily perceive through their screentime (i.e. doomscrolling). even low effort Frame activity can be a slight reprieve from that feeling. I think the other side of this is the mundane stuff like cookouts. FC can handle quite a bit of Maslow's hierarchy of needs (besides just esteem).
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