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james
@dempz.eth
Cracked packs, some thoughts: 1. The website > farcaster auth > wallet sig experience was as seamless as you get in web3. It felt really good -- one directional path. 2. The cast to FC to view mechanism is very smart. Puts social sharing in the happy path -- ofc that's what I did.
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james
@dempz.eth
3. The monster reveal was good. I was excited to see my creatures. I had some "near" duplicates in my first pack (eg. slightly different Tookers) which felt somewhat deflating. 4. The Mythic / rare cards don't stand out enough. The vibes of the monsters are all similar (likely shared seed), need to stand out more.
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james
@dempz.eth
5. I can imagine your roadmap is deep at this point, but I'm done cracking, there's no meaningful secondary, so I'm left asking what now. Couple of ideas (short of a full game): ...
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james
@dempz.eth
... a. Trading portal --> make it easy for me to do 1:1 trades like I would on the playground. b. Gated value for mythic holders --> make it worth hunting for. c. Gated value for set holders --> make it worth it for me to collect all the constructs. Maybe when you have X of a type you can unlock a secret card
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james
@dempz.eth
All said, I'm a big believer that the cards (without a game) are often enough to get people in. I can't remember all the Final Fantasy games I played not for the plot line but for the card collecting games within. Open Q: How to you encourage trade, buy, sell action with the cards alone?
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chuckstock
@chuckstock
love all these ideas! some may already be in the works
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