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james
@dempz.eth
Cracked packs, some thoughts: 1. The website > farcaster auth > wallet sig experience was as seamless as you get in web3. It felt really good -- one directional path. 2. The cast to FC to view mechanism is very smart. Puts social sharing in the happy path -- ofc that's what I did.
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james
@dempz.eth
3. The monster reveal was good. I was excited to see my creatures. I had some "near" duplicates in my first pack (eg. slightly different Tookers) which felt somewhat deflating. 4. The Mythic / rare cards don't stand out enough. The vibes of the monsters are all similar (likely shared seed), need to stand out more.
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james
@dempz.eth
5. I can imagine your roadmap is deep at this point, but I'm done cracking, there's no meaningful secondary, so I'm left asking what now. Couple of ideas (short of a full game): ...
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chuckstock
@chuckstock
i agree with both of these. we wanted to keep a strong wilderness theme, but maybe resulted in too much consistency. so we’ll make sure to have more variety in next packs. 4. any suggestions? i thought the lightening was a good quick visual queue, but definitely want them to stand out more if they need to
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