Content pfp
Content
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Camille Roux pfp
Camille Roux
@camilleroux
Generative Art Contest #28 🌟 Post your genart WIP 🎨 & mention your tools/techniques. Offering 4 * 18k $degen (and some bonuses) for my favorite pieces! Deadline: 21:00 CET tonight. Can't wait to see your work! πŸ‘‡ (No AI/photos/... just genart of your own)
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Camille Roux pfp
Camille Roux
@camilleroux
Thanks to the mysterees of WarpCast's Algorithm, I've a lot of $DEGEN to give away every day (not my own DEGEN), which is awesome, but organizing those contests doesn't earn me any DEGEN myself, so if you like these so far, feel free to give me a (small) tip as well πŸ’™πŸ˜‰
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Shaderism pfp
Shaderism
@shaderism
Oh and this fun one with Three.js + GLSL! ✨ 1) Rope simulation 2) Generate a 3D Catmull-Rom path from it 3) Extrude another path along the above path to create geometry 4) Render using custom transmission shader
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Omar Lobato pfp
Omar Lobato
@omarlobato
Circle packing w/ for loop of lines + perlin noise flow fields in p5.js WIP due the initiative by @gorillasun &@0xbenj yesterday about circle packing generative works
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Haiver pfp
Haiver
@haiverart
I don’t know where it’s going, but this is something I’ve been working on recently πŸ₯‚
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Daniel Aguilar  pfp
Daniel Aguilar
@protozoo
TETRA # 98, 44 P5js / 2d canvas For those curious: - N layers of differently-sized grids, cells distorted at different magnitudes - Different blending modes combined - Perlin noise for color variations in some layers - Final color correction post-processing using canvas filters Feel free to ask for more! 😊 πŸ™
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Paul Prudence pfp
Paul Prudence
@paul-prudence
I've entered this contest and have generously received from you a few times, so not here for tips....but here is my current WIP with Wæveform. Working on the light colour pallets now which is more difficult that the dark colours. https://warpcast.com/paul-prudence/0x89817211
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rvig.art pfp
rvig.art
@rvigart.eth
work in progress, la suite. js+glsl, now working on contrasts and tuning fine lines.
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Gorilla Sun 🦍🌞 pfp
Gorilla Sun 🦍🌞
@gorillasun
Started working on something new, where I expand circles from a circle packing until they collide. Since not all circles grow at the same rate you get interesting lattice patterns - and a bug also made it that some particles kept growing which caused the spikey patterns. Two snapshots of the same iteration πŸ‘‡
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Lisa Orth pfp
Lisa Orth
@lisaorth
Been working on these since the new year, using p5.js and lines as the only elements creating the layered textural compositions
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Marcin Ignac pfp
Marcin Ignac
@marcinignac
Pure procgen in JS/WebGL/Nodes.io from textures to geometry.
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Jonathan Barbeau pfp
Jonathan Barbeau
@jbarbeau
"The compression of time" I updated my technique here. The noise alters between a "forward" and "backward" states of movement. The particles start diffuse but over time they become more precise which helps a lot creating these optics / lens effect.
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CCDDBB pfp
CCDDBB
@ccddbb
Ciao Camille! I'm back at my isoliner. It uses noise and marching squares. Javascript on canvas. I want it to be plottable but I have to figure out how to manage the fills cause I never did it.
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mekhno / Marc L Clapers pfp
mekhno / Marc L Clapers
@mekhno
I’m sorry but I’m still working on the same collection, Notation poems, audiovisual artwork based on my study and research of graphic notations. P5js and webpd. Also it will have a plot print option made by me https://warpcast.com/mekhno/0xbb7afc8b
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Tony pfp
Tony
@0xt0ny
Merci Camille! 1456 $degen
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Pixel Symphony  pfp
Pixel Symphony
@pixelsymphony
Pop Art + Ben-day dots + a touch of whimsy. In p5js.
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Heeey pfp
Heeey
@heeey
The WIP I've been dedicating the most time to lately is "Atone" which is a B&W prismatic hilly landscape of variable luminosity. Each output has 2 sides to it endlessly one fading to the other and back. Can't post videos on Farcaster so sharing an array of outputs. ...
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Shaderism pfp
Shaderism
@shaderism
Three.js for the fairly simple geometries βšͺ GLSL for all aspects of the materials 🎨
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frederative 🎩🎭 pfp
frederative 🎩🎭
@frederative
Tools: p5js + post-processing shaders. Technique is let a large number of particles loose with radial/following paths and randomly change their targets πŸ’š
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kromo.eth pfp
kromo.eth
@chromatic
Tools: p5.js 50 vertices with subtle noise and random transparency making up layered β€œpetals” in a abstract flower.
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