Content pfp
Content
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Camille Roux pfp
Camille Roux
@camilleroux
Generative Art Contest #32 🌟 Post your genart WIP 🎨 & mention your tools/techniques. I will reward my favorite pieces 🎩 Deadline: 21:00 CET tonight. Can't wait to see your work! πŸ‘‡ (No AI/photos/... just genart of your own)
51 replies
12 recasts
94 reactions

dist.cs pfp
dist.cs
@distcollective
Painting with particles from p5js -> drawing RGB squares to a offscreen buffer -> after finish drawing, using a custom shader for instancing the main canvas using the squares from the buffer(utilizing RGB data for different directions)
1 reply
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11 reactions

Laurent Houdard pfp
Laurent Houdard
@lh
I'm still experimenting with a pen plotter, ink on plates and javascript code.
3 replies
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10 reactions

Stranger in the Q pfp
Stranger in the Q
@strangerintheq
Floooow field warping using javascript
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10 reactions

White Koala pfp
White Koala
@whitekoala
Finding the Way, a project to be released soon that uses flow fields and attractors to define the overall composition of the piece
1 reply
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6 reactions

β—§ antonio werli pfp
β—§ antonio werli
@antoniowerli
Still expanding. P5js. πŸ™Œ
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5 reactions

Morbeck πŸ’Ž pfp
Morbeck πŸ’Ž
@morbeck-art
Hello my friend, how are you? This is a work that is maturing in the drawer, inspired by batik art. Made with p5js + glsl shader
1 reply
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4 reactions

phenomena pfp
phenomena
@phenomena
Today’s wip Glsl tweaks to the shader + Exploring sunsets color palettes extracted from an old photograph film I developed
1 reply
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4 reactions

Jos Vromans pfp
Jos Vromans
@josvromans
Trying out the squiggle plotter tool from bantamtools, that converts any image to a plottable series of lines. This output was generated using an artwork I made in JavaScript
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4 reactions

Lammetje pfp
Lammetje
@lammetje
P5 ( have to pick wip this up again )
1 reply
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4 reactions

Pixel Symphony  pfp
Pixel Symphony
@pixelsymphony
My wave interference explorations in p5js. A plot in two colors.
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3 reactions

Haiver pfp
Haiver
@haiverart
Continuing to explore this strange noise algorithm. The 3D depth effect comes from linking noise to the hue and lightness values. But in reality, the work is 100% 2D. It's been really inspiring.
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3 reactions

Shaderism pfp
Shaderism
@shaderism
Three.js + GLSL (and Houdini for sketching ideas) πŸ’‘ Surface normal deformations and attenuation hue offsets have been the recent focus 🧐
2 replies
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2 reactions

rvig.art pfp
rvig.art
@rvigart.eth
No wip on my side, but 1000 $degen for the contest organisation
1 reply
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Manuel Larino pfp
Manuel Larino
@mlarino
https://warpcast.com/mlarino/0x03233193 Pencil on paper πŸ˜…
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2 reactions

Qotonana pfp
Qotonana
@qotonana
As always Homemade vanilla 2D p5js
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2 reactions

Eduxdux pfp
Eduxdux
@eduxdux
Gm, this project is almost done, I'm really happy with it I'm using pixel manipulation on p5.js to create it
1 reply
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2 reactions

mekhno / Marc L Clapers pfp
mekhno / Marc L Clapers
@mekhno
I really like scrolling the replies! Wow so much level of coding and beauty. 500 $DEGEN. https://warpcast.com/mekhno/0x919afe98 In this series I use a recursive code to generate chain of abstract notes, those shapes are made by arcs, as if little notes were shaping bigger notes themselves
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1 reaction

Jonathan Barbeau pfp
Jonathan Barbeau
@jbarbeau
Goldenrod City ( work in title). Creating city like skylines using noise feedback (back and forth) and particles. Made using Javascript and p5.js
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1 reaction

Daniel Aguilar  pfp
Daniel Aguilar
@protozoo
P5js, random walk, hexagonal grid, lens distortion https://warpcast.com/protozoo/0xdbe30745
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1 reaction