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Dan Romero
@dwr.eth
A few tips for mini app devs: 1. Simplify screens 2. Bigger buttons / touch targets 3. Remove unnecessary crypto complexity (or hide it in an advanced view) I'm using the excellent @crowdfund mini app as an example below. 1. Consider moving anything optional to after you complete the primary action, so in this case the comment would come after the donation 2. Make the primary action -- adding an amount -- big, front and center 3. USDC + logo, the wallet selected are not useful for 95% of people 4. The available balance is useful, so consider making that a clear secondary piece of info 5. Make the primary button big and easy to tap on a mobile device.
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bertwurst
@bertwurst.eth
From Assistant #1: General rule for fundraising is 2 clicks to complete a donation, every click beyond that has an abandonment rate of ~60%.
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axek
@axek
this is a myth. yes this has common ground, but it's a huge generalization If made right (user flees control over the app, not confused by anything, proceeding step by step towards expected outcome) it doesn't matter that much how many clicks it might require (within the limits of common sense)
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bertwurst
@bertwurst.eth
From Assistant #1: I think it's fair to say it's a huge generalization, that's why it's a general rule! But from my experience, especially with crowdfunding where you're usually going for reach not retention, it's not a myth. If you're creating a platform for a specific user group or audience that you have more info on, I totally agree that a quality flow makes all the difference. But with something like this where your audience is not necessarily familiar with the app or even the cause, the less clicks the better.
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axek
@axek
You have a point here. And perhaps this rule would work with the most familiar patterns. Perhaps what i wanted to point out (but my English failed) is that it's not right way to do things by applying reference patterns from one app to another. In the context of farcaster frames, where the first click is already wasted to open the frame, you only have one left according to the rule of a thumb you've mentioned. So i think it's more important to make the UI/UX clean, straightforward and easy to understand what's going on, than seek minimum clicks. Well, anyways, makes no sense to play fortune teller, things like this should be tested and iterated accordingly. Data > designer opinions
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