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Hard at work in the backstage. ๐ ๏ธ
For the past two years, Iโve been creating and refining a style where I use particles to mimic moving textures. In this video, there are over 10 million particles that, when connected through curves, flow across 3D surfaces. It's all moving geometry, zero textures. ๐
Until now, I had to rely on rather tedious (and slow) hacks to transfer these simulations from Houdini to Blender. Just the geometry of an animation like this could result in files ranging from 20 to 50GB. A single project eats between 100 and 200Gb of storage. ๐
After a lot of work and time invested, Iโve finally managed to build a more stable, functional, and, most importantly, fast bridge between the two applications, significantly reducing the time I need to go from 0 to 100. At least a 50% in almost every front. That's huge!
Sometimes, the effort is truly worth it. ๐ค 5 replies
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