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Noah Bragg 🔥 pfp
Noah Bragg 🔥
@nbragg
Curious what you think of this idea to add more reward to villages that are are doing well in their neighborhood. To be clear, the current reward mechanism to villages would remain and this would be a small addition/change. 👇
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Wolfbrain pfp
Wolfbrain
@wolfbrain
In the long term it is risky to focus on rewards. If rewards is the only reason players play and those rewards comes from players then it is really not sustainable unless for gambling type of fun where you accept to lose money for the chance of maybe winning alot. With skill based rewards as you present it I think you will only attract a few players. In this case 1 of 10 will benefit and probably not that many will put in any extra effort to get the small reward increase. These are my initial thoughts and I might be totally wrong of course. Another idea, also reward based, is to take the 0.5% of volume and raffle it to one or more of the players that have been active that whole week. Use the score to determine each players probabillity to win, higher score means higher probability. Then every player has a chance to win something significant. Even new players will have a chance, but their probabillity would be lower than someone with a higher score. It also incentivizes you to keep on getting a higher score.
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Noah Bragg 🔥 pfp
Noah Bragg 🔥
@nbragg
I agree rewards can't be the only incentive to play. the main incentive should be because the game is fun. and I definitely have some work to do on that. But early on I want to get the incentives in rewards right so I can build on top of that. and currently I think this is stopping some new people from playing.
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Wolfbrain pfp
Wolfbrain
@wolfbrain
For a new player, lets say a score of 100. If the player wins a week and the volume is $100k. How much approximately would the player get extra for being a winner that week? In think your way of thinking is good, getting incentives right and keep on building to make the game even more fun. However, the moment a game introduces rewards, it kind of makes it twice as hard to get people think the game is fun unless they make money. That is why I think it is smart also to not have to much focus on the ETH rewards, but try to find alternative rewards. Unfortunately I don’t have any other ideas now. You already have a leaderboard which kind of is a social reward. Maybe introduce some levels your village can reach, upgrading your items and so on. You have probably already thought about such things and I understand that it takes time to develop :)
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Noah Bragg 🔥 pfp
Noah Bragg 🔥
@nbragg
So then around $500 would get split among all the winners of each neighborhood evenly. yes, in-game rewards and things to upgrade is definitely the plan to more towards.
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Wolfbrain pfp
Wolfbrain
@wolfbrain
With 5000 players and 1 of 10 win in their group means that 500 players win and get $1 extra that week if volume $100k. Imo, it might increase the focus on reward and introduce the posibillity that players/winners are let down since the reward is not «good enough». On the other hand, being able to compete with your neighbours make the game more fun, so if it is done in a way that do not focus on reward directly I think it is good. If winners get a increase in score and a way to climb the leaderboard faster, maybe that is enough. Players that do well will get more rewards by getting higher score faster without making the reward system more complex.
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Noah Bragg 🔥 pfp
Noah Bragg 🔥
@nbragg
that's another interesting idea. problem with winners getting added score and getting to keep it means that more value is given towards long time players again because it's accruing. current system already rewards this. so I want to go away from that and reward skill a bit more rather than just holding your village. want both of course but a nice balance.
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Wolfbrain pfp
Wolfbrain
@wolfbrain
What if long time players reduce their share of the eth rewards, but instead gets other benefits. For example that you will be able to sell your resources to other players for $fire. Or rent out your villagers.
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