Content pfp
Content
@
https://warpcast.com/~/channel/stokefire
0 reply
0 recast
0 reaction

Noah Bragg πŸ”₯ pfp
Noah Bragg πŸ”₯
@nbragg
Curious what you think of this idea to add more reward to villages that are are doing well in their neighborhood. To be clear, the current reward mechanism to villages would remain and this would be a small addition/change. πŸ‘‡
40 replies
27 recasts
99 reactions

Wolfbrain pfp
Wolfbrain
@wolfbrain
In the long term it is risky to focus on rewards. If rewards is the only reason players play and those rewards comes from players then it is really not sustainable unless for gambling type of fun where you accept to lose money for the chance of maybe winning alot. With skill based rewards as you present it I think you will only attract a few players. In this case 1 of 10 will benefit and probably not that many will put in any extra effort to get the small reward increase. These are my initial thoughts and I might be totally wrong of course. Another idea, also reward based, is to take the 0.5% of volume and raffle it to one or more of the players that have been active that whole week. Use the score to determine each players probabillity to win, higher score means higher probability. Then every player has a chance to win something significant. Even new players will have a chance, but their probabillity would be lower than someone with a higher score. It also incentivizes you to keep on getting a higher score.
1 reply
0 recast
1 reaction

Noah Bragg πŸ”₯ pfp
Noah Bragg πŸ”₯
@nbragg
I agree rewards can't be the only incentive to play. the main incentive should be because the game is fun. and I definitely have some work to do on that. But early on I want to get the incentives in rewards right so I can build on top of that. and currently I think this is stopping some new people from playing.
1 reply
0 recast
1 reaction