Content pfp
Content
@
0 reply
18 recasts
21 reactions

y0b pfp
y0b
@y0b
The incentives game is hard to play. It feels often like a cat & mouse (or a hedgehog and crawlies) chase: 1. The team identifies good valuable actions that people are intrinsically motivated to do, and makes them their "new" criteria for allo. For a few days this works, but... 2. Immediately, farmers start doing a lot of that in the most superficial (aka "efficient") way, just to get their hands on free money. The valuable actions of real people are more complex, but not as "efficient" in just fulfilling a simple criteria to get money. Their allo lowers fast. 3. Result: Most of the monthly airdrop allo ends up going to farmers. This repeats next month, with similar bad results. How to escape from this self-defeating prophecy?
2 replies
0 recast
11 reactions

Trigs pfp
Trigs
@trigs
Probably just implement /impact and cut the farmers out of the picture entirely. Human curation is the only way I see out of it. We have to train ppl to stop engaging with low quality farmed content by promoting high quality curation!
2 replies
0 recast
3 reactions

y0b pfp
y0b
@y0b
It can help, but can also backfire. Farmers are humans too, they are operating from different motivations but can find ways to "curate" and also cooperate in large farmer rings.
1 reply
0 recast
1 reaction

Bálint Popovits🎩 pfp
Bálint Popovits🎩
@popszi
I agree with you, there needs to be some kind of human supervision too, you can't just change numbers in an algo.
1 reply
0 recast
1 reaction