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https://warpcast.com/~/channel/ted
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ted (not lasso) pfp
ted (not lasso)
@ted
if you spend any amount of time playing around with consumer apps, you will recognize there are endless pseudocurrencies used to drive engagement and retention: coins in Duolingo, Reddit karma, TikTok gifts, robux in Roblox, gold bars in Candy Crush, bits in Twitch, stars on IG, etc. almost all of these can be bought with fiat. a few of these let you cash out as a user (e.g. creators can redeem tiktok gifts for or cash out robux via devex). and none of them natively allow peer-to-peer trading of their pseudocurrencies. and people love them and buy and spend them daily. 🤔
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Dan Romero
@dwr.eth
> and none of them natively allow peer-to-peer trading of their pseudocurrencies. regulatory is the primary blocker
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ted (not lasso) pfp
ted (not lasso)
@ted
yes, and then how many will choose to keep it a closed system vs. open system? if regulatory is primary blocker, then it allowed them to grow a robust, loyal base of users who like the product for what it is vs. a financial market
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richie is foraging
@richie
it's common for us to think that regulation is the only blocker, but it's actually game design. turning a closed economy into an open economy completely changes the mechanics of the game itself—big time. it's a completely different endeavor and there are examples of the transition completely destroying games (Diablo 3 auction house is a great case study on this). i wrote about this after your CTG S2 loss in this blog post: https://www.richiebonilla.com/ctg-whales
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Chris Biele 📸 pfp
Chris Biele 📸
@nfthinker
100% agree. Regulatory has formed a walled garden for their ecosystems. Roblox doesn’t want you swapping out to a Minecraft token, and Fortnite doesn’t want you taking your skins to CoD
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