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sgt_slaughtermelon
@sgt-sl8termelon
One of the best projects I've made that remained 10% minted was Inaccessible Worlds: Lost Levels on Canto. I had gotten wrapped up in the success of my first project on Canto for which I still don't understand how that one did so well. It's humbling when you have some things work and others not.
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sgt_slaughtermelon
@sgt-sl8termelon
We made a custom stacking engine with hundreds and hundreds of assets, traits were combined upstream of the JSON to have adjectives and nouns - millions of possible ones. We combined "Esper" cultural myth features with random graphics. The worlds had abstract concepts of entities living in them, and their style was described in the traits.
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sgt_slaughtermelon
@sgt-sl8termelon
I then turned almost all the profits from that 10% into 0 by paying a developer to help me make a game for a mint site (because I wanted to). I made sprites of my friends and people I knew from the space because I thought it would be fun to see us in the game, and it'd be a neat marketing tool.
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