Content pfp
Content
@
https://warpcast.com/~/channel/farcade
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Sam Steffanina pfp
Sam Steffanina
@samsteffanina
If I was going to make @chuckstock write some posts about how to developing better games with AI, what would you want him to cover? - fixing common problems (which ones?) - improving aesthetics - getting better sound effects give me more ideas
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Cryptomantis pfp
Cryptomantis
@cryptomantis
Explain how to add multiplayer 🕹️
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HecTony pfp
HecTony
@hectony
I believe sound effects are a most for every game (some don't have) From my experience, more 3D games like neon roll should be added (looks pretty smooth and well-made) Adding instructions to all games should also be important (some you learn playing yes, but just as basic quality I guess) If Im not mistaken there are two flappy bird derivs (just one I believe is enough) ofc I am biased because I dont like flappy bird kek Maybe some online pvp games would also be cool (if we can build that would be cool to have two sections of game building like 2 players needed or something like that) Overall loving the product and so addictive ngl.
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wlt.vibe 🧩 pfp
wlt.vibe 🧩
@wlt
Personally I’d love to see some more advanced stuff like is it possible to use other libraries, plugins, apis, warplet/farcaster/web3 integration, etc. but I also understand there’s only so much you can roll out at once! 🫠 For beginners who aren’t familiar with using LLMs, it’s important they know how to even talk to them, how they can hallucinate (a lot less now thankfully), and how to avoid it or at least be aware of it. Also, education around using GitHub as part of their vibe coding process - especially for version control if nothing else!
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BizarreBeasts pfp
BizarreBeasts
@bizarrebeast
Maybe simple to other builders, but I would like to make some games that two players can take turns playing. The recent game I made is a one player game.
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Wilson pfp
Wilson
@sssoi
I am interested in improving aesthetics and getting better sound effects. Still trying to get better at those basics first.
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agrimony↑🎩 pfp
agrimony↑🎩
@agrimony.eth
Is the focus on using ai? Or just developing better games in general?
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Tancro pfp
Tancro
@tancro
- how to test before "sending" - article with basic schema or programming flow - prompt to fix: screen resolution, screen orientation or maybe when ai goes crazy - explain basic information: touch friendly, no hiscore, size, etc. (all the commands farcadare does when improving a prompt)
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adexmakai.degen.eth pfp
adexmakai.degen.eth
@adexmakai.eth
Is there even one to start with? I would like to explore. I have an idea of a game, but I don't know where to start from.
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Svenjamin 🎩🎭 pfp
Svenjamin 🎩🎭
@svenjamin.eth
Im still looking for the perfect workflow to create a game solely on my mobile. Not because I don’t have a laptop but because I wanna see if it’s doable. At the moment the token limits of most AIs is my biggest problem :) Any advice here would be appreciated 🎩🫡
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yerbearserker.base.eth 🧉🎯 pfp
yerbearserker.base.eth 🧉🎯
@yerbearserker
I’m thinking some general flow outline. What’s the common process? When/how to include assets? I’m curious if you could create some basic templates or template chunks that could fed in for more AI coaching/guidance to better shape the outputs
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Jordan Olmstead pfp
Jordan Olmstead
@ruminations
using AI to create new types of game
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