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Matthew
@matthew
speaking anecdotally, I invite fewer of my friends to FC now than I did a year or two ago. Still unpacking the reasons / thoughts behind that but curious if others feel the same.
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Zach Lipp
@zachlipp
I’ve been extremely active here for 6 months. I don’t invite new people to Farcaster anymore. I tried to onboard a lot of people at the beginning. A core of users stayed but 90% of the artist community I helped onboard are no longer active. It’s a graveyard of user profiles that I brought on. A focus on how to get those users back on the platform seems like a better bet than trying to convince someone new that it makes sense for them.
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Matthew
@matthew
I would think it would be easier to re-activate a dormant user than find a new one as well—but then again I could totally believe there being a datapoint that says the complete opposite is actually treu
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Zach Lipp pfp
Zach Lipp
@zachlipp
there are some very clear underlying reasons why the people I know stopped being active here (for clarity, they are mostly artists and a handful of art collectors). Until those issues are addressed, I would imagine that most new users will hit the exact same roadblocks. Addressing those issues will potentially bring back those that have abandoned their accounts for the time being, as well as attract new users.
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Academy.base.eth ⌐◨-◨ 🔵
@realnigger.eth
Gathered a lot of feedback last week from old users — “Farcaster just feels like a tech chat we weren’t invited to.” Dan, doesn’t have that universal Tom from Myspace charisma that makes people fall in love with the platform. The frames aren’t close to delivering any real value, @degentipbot.eth and @moxie.eth are great, easy additions that are fun. However, without proper explanation they aren’t able to properly onboard in a frictionless way. It takes people months to learn warpcaster, frames, and degen. Not because they’re slow at learning, but because there are not many real incentives to take the time to learn or care if you’re working class. We need to spend budgets on real UX research and analysis, which is niche in web3 as cross experience is required but it’s necessary when talking about Human-To-Computer Interactions. Which leads artists left with choppy development frames with games that don’t work and tokens that don’t make sense and aren’t easily explained.
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