Content pfp
Content
@
0 reply
0 recast
0 reaction

raulonastool.eth 🎩 🏰 pfp
raulonastool.eth 🎩 🏰
@raulonastool
I'm curious about how onchain games can be built to be multi-platform and cross-platform with shared and synchronized state. There's some fun experimentation that can be had there.
3 replies
0 recast
5 reactions

briandoyle81 🌊🎩 pfp
briandoyle81 🌊🎩
@briandoyle81
For FOCGs it's effectively native. I'm currently leaning towards having my monetization strategy be entirely onchain and be able to encourage other teams to make slick 3d clients, light web clients, and effective mobile clients all for the same game.
1 reply
0 recast
1 reaction

iSpeakNerd πŸ§™β€β™‚οΈ pfp
iSpeakNerd πŸ§™β€β™‚οΈ
@ispeaknerd.eth
@v 's noncolliding fast moving data entries or w/e the name is would be useful i imagine
0 reply
0 recast
0 reaction

TxGames Studio pfp
TxGames Studio
@txgamesstudio
Hi, we’re building our onchain gaming ecosystem with TxFarm and TxSpaces
0 reply
0 recast
0 reaction