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Content
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Noah Bragg πŸ”₯ pfp
Noah Bragg πŸ”₯
@nbragg
Now it's harder to accidentally stoke the fire. The second popup only appears if stoke is going to hurt your villagers. 😬
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Jerry-d πŸ–πŸ‘½πŸŽ© ↑ pfp
Jerry-d πŸ–πŸ‘½πŸŽ© ↑
@jerry-d
THANK YOU πŸ™ŒπŸ½ I’ve accidentally stoked, chopped, and gathered. I’ve accidentally put 1 villager and then gotten stuck for 6 hours waiting to chop wood πŸ₯Ί
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Noah Bragg πŸ”₯ pfp
Noah Bragg πŸ”₯
@nbragg
ooo, ouch. haha. Should I put a second click for each button? would kind of feel like a lot of clicks. one for the pop up to show. one to click and and a second click of that button to confirm.
2 replies
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axek pfp
axek
@axek
Reducing the number of clicks os a misconception. If we do it sacrificing the users feeling of control over the ui, then it's not the best way. I love the way you're now showing different states, because earlier if you push the button you sometimes dont notice it cuz only the label of the button changes which is too subtle. All in all of additional click helps the user understand the UI then it's an improvement
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Drake 🎩 pfp
Drake 🎩
@taliskye
I think a second click when assigning something like <10% of villagers could be helpful or even 1. The 1 guy chopping wood is painful.
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