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Noah Bragg 🔥
@nbragg
Saturday ship day. 🚢 I made two updates. 1. Cut the amount of $FIRE needed to revive your fire in half. It was getting too expensive compared to our current rewards. 2. nerfed the cheap lumber camp strategy. now lumber camp costs max of # huts * 2 or 50% of your score. More to come next week. Keep stoking! 🔥
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Donald Trump
@foobarbaz
Is the plan to just nerf any strategy that breaks up the current monotony of the game, since there haven’t been any mechanic changes in a while, while also applying patches only after some players have already benefited?
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Noah Bragg 🔥
@nbragg
I was too slow to nerf this. strategy is to nerf things that don't make sense. Different strategies are good but if it breaks a fair game and doens't make sense with reality then I will likely nerf. Hope to add more new mechanics soon.
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Deepdawg
@deepdawg
Did you also nerf/fix keeping villagers in lumber while deranking to get the same # of wood farmed? ( ie, if you have 500 villagers in lumber and derank -250 villagers, you still have 500 villagers farming lumber until you take them out) I think thats more broken than this ‘derank’ strategy/mechanic.
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Donald Trump
@foobarbaz
But how is it unfair if anyone had the opportunity to figure it out and use it? Is your vision of fair a system where, even if you play optimally, you can never surpass earlier players who also play optimally—unless they quit? I also don’t think raiding is a good equalizer, since over time, defender win rates should naturally trend toward 50% for everyone. Also, what do you mean by "make sense"? Can you clarify? If you're referring to the fire concept, I don’t see how it makes sense for camps to increase when they functionally remain the same and still hold the same number of villagers.
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