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InsideTheSim π©πͺ
@insidethesim.eth
Was testing with big numbers and had all kinds of math issues. Was missing ships after captures due to each ship representing more than one ship when a planet reaches 100+ ships (we only render the first 100 for performance). Lots of edges to iron out. Finally got it locked in. Itβs coming along.
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@mikesylphdapps
Looking good!
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