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meesh
@meesh
I can probably only name (at tops) 3 web3 products with decent Product Design…beyond UI. Even with UI, accessibility is always lacking. UX is non-existent. It’s disappointing and makes sense why the majority of top Product Designers would rather stay in web2 and don’t take web3 seriously. We can do better, come o
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pol pfp
pol
@polmaire.eth
I agree with you 100% but where should we start? That's the question I often ask myself. Example: if you build a web3 product that's mobile first, your options to create a great UX are very limited ... except if you are actually building a wallet, which seems to be the mobile bottleneck for now.
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meesh
@meesh
Mobile-first has more rules, which is a good thing. The content is out there...especially if you're building a native app (HIG and Material Design). Make assumptions, conduct discovery research, design, build, ship, test, more UX research, iterate, repeat. It may sound silly, but Medium comes in quite handy.
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pol
@polmaire.eth
Hey @meesh thanks for your answer but my point was more: we might be too early because the underlying product stack on mobile (especially wallet) is broken right now. For example, neither Metamask nor Rainbow manage to make deeplinks work right now. Whenever I'm working on a mobile product, I face this problem.
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_slow_crypto 🌅⏳🪁 pfp
_slow_crypto 🌅⏳🪁
@slowcrypto
Why would Medium be silly? Considered a bit basic for UX research?
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