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ted (not lasso) pfp
ted (not lasso)
@ted
hot take: TAM for memecoin trading is quite limited relative to real-world use cases global retail trading market is $5T and highly fragmented vs cross-border payments alone have a market of $156T Pew Research found only 15% of US adults expressed interest in memecoins vs 80% in blockchain for practical use cases
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matthewb.eth
@matthewb
70-80% of US adults have gambled at least once and 50-60% do so in some form each year, so I think the TAM is pretty large for memecoins I think your point on remittances is valid though, just doesn’t answer why apps like Moonshot are growing faster than payment apps. or perhaps the latter’s metrics are understated because we need to look at stablecoin flows themselves, not just the app layer.
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ted (not lasso) pfp
ted (not lasso)
@ted
agree with stats for onboarding, but what's the LTV of a US adult who only gambles once in their life? re: top app leaderboard is influenced by download velocity and a whole slew of other factors that developers try to optimize when launching a new app. also payment apps can integrate stablecoins vs launch new app.
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matthewb.eth pfp
matthewb.eth
@matthewb
yeah, agree with everything you said. there is more potential for widespread and sustainable use with remittances. that said, it conflicts with most of our anecdotal experience that people are initially drawn in from a speculative thing (like doge or whatever) and then stay longer. but maybe that’s more specific to industry folks than everyday consumers.
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