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1/ my 2c here is *for most coins* (e.g. $GDUPI), you need a sustainable source of demand and consumer friendly feedback loops + experiences to drive that demand. without that, you're relying on a very leaky bucket of attention -> ?? -> demand, which (as you're experiencing), is not a ... reliable source. while that might work for some coins, i am unconvinced it's long term sustainable.
historically, I think the primary way that people have been able to generate this demand is to build *experiences or apps* that either consume the token (e.g. pay $GDPUI to do Y) or charge fees for an experience that you then the project then uses to buy/burn/dividend the token (e.g. pay $ to do Y, take $ and buy/burn $GDUPI). this has been the strategy for many apps (e.g. AAVE does buybacks) as well as memecoins (e.g. $TRUMP doing dinner).
this strategy can be sound — but it requires you to either build apps or other experiences (e.g. dinner, swag, whatever). for many creatives, i'm unconvinced that's desirable / good! 2 replies
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2/ so then, the *big* question is: is there another model that could let creatives do what they love (e.g. create more content, art, whatever) and *still* have that same source of demand for their underlying asset with a consumer friendly entry point. in other words, how do you turn attention that content captures into a reliable source of demand for your token ($GDUPI).
unfortunately, I think this is still an unsolved problem: but I *do* think it's possible to solve. putting aside the specific mechanics, imagine if you could:
1. create content
2. when that content gets attention and people engage (e.g. like, collect) that drives demand back to your underlying token
the more content you create, the more attention you get, the more demand you drive.
at its core, this is the endgame that @zora is trying to solve. and while I don't think the current product fully does it, I think they are an iteration or two away. the key will be closing the feedback loop, then building enough attention to make it spin fast. 10 replies
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