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Content
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Cameron Armstrong pfp
Cameron Armstrong
@cameron
Working through a mental model rn 1. Good content is harder to make than bad or stolen content 2. Given a quantity incentive w/o quality penalty, bad content will always proliferate faster 3. Quality is group specific and really hard to measure So until you know what your group loves, rewards accelerate bad actors?
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Jake Casey pfp
Jake Casey
@jakeacasey
I think one of the best ways to figure out what your group loves is to create lots of (some of it maybe bad!) content. This volume speeds up the feedback loop and lets you discover what really resonates with people. However, there's many examples that prove my idea at least incomplete, if not wrong!
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Jake Casey
@jakeacasey
Dan Carlin's Hardcore History Podcast releases like 3 episodes a year, but they're *incredible*. So that at least goes against my idea. (or maybe he's already figured out what people love!)
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Jake Casey pfp
Jake Casey
@jakeacasey
relevant comic: https://www.webtoons.com/en/canvas/zen-pencils/ira-glass-advice-for-beginners/viewer?title_no=36531&episode_no=16&serviceZone=GLOBAL
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