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raulonastool.eth 🎩 🏰 pfp
raulonastool.eth 🎩 🏰
@raulonastool
Huge news https://x.com/tax_cuts/status/1888991002536411332?t=tr3gcdXflWCPMb3m5t2c2A&s=19
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iSpeakNerd πŸ§™β€β™‚οΈ pfp
iSpeakNerd πŸ§™β€β™‚οΈ
@ispeaknerd.eth
we keep coming back to https://x.com/tax_cuts/status/1888991018390810884
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iSpeakNerd πŸ§™β€β™‚οΈ pfp
iSpeakNerd πŸ§™β€β™‚οΈ
@ispeaknerd.eth
further down the thread https://x.com/tax_cuts/status/1867703339271573926 Problems The token valuation primarily comes from a) speculative memetic brand, and b) gas fees for player demand. Given the decreased cost of compute over time, it seems likely that even if the game reaches significant product market fit, the real demand for tokens (by usage) will remain low. In this case, the demand will have to be offset by speculation. ***The token becomes the product, while the game becomes the marketing engine for the product.*** The current market conditions do not seem to favor a product of this kind, however. We also have significant reservations for running a company this way, as it seems to create a series of never-ending problems. Additionally, the market demand for this type of token launch seems increasingly scant. Pirate Nation, for example, has a token below the valuation of their Series A from three years ago.
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raulonastool.eth 🎩 🏰 pfp
raulonastool.eth 🎩 🏰
@raulonastool
it's a sobering take and moment of self-reflection for this tech for sure. Especially from such an important project, and talented founder. My own take is I think most companies are trying to build something too big and too fast. that requires great talent and engineering hours and, most importantly, funding. The only business model that has had even moderate success in our industry is wild speculation on a token (or NFT). But doing this means your product is now the token, not the game itself. It's unsustainable for most teams. I'm still optimistic that onchain gaming can find PMF. Just takes pioneering teams and projects like Primodium and others to take a crack at it.
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