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charlie.base.eth pfp
charlie.base.eth
@chuckstock
top priorities for season 1 - improved onboarding (should be dead simple for new players) - simplified ui/ux for managing creatures - hunting v2 (make it more dynamic and less repetitive) - improved battle-system (generally take too long and want to make them more exciting to watch) what else do you all want to see?
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irongrizzly.base.eth pfp
irongrizzly.base.eth
@irongrizzly.eth
- Competitive leagues based on fargold balance, with only a few tournaments open to all players at once to prevent new joiners from being discouraged by power imbalances. - Daily quest. - PvE raids where you need to defeat N powerful monsters consecutively using different creatures to earn a reward. - Themed tournaments or different boosters, like a tournament where all creatures are capped at 10 attack or 100 hp to keep things interesting. - Mana as a new stat. - Skills/ultimate strikes (damage dealing, defence, healing, etc) to spend mana on during battles. Mana could be not a stat, rather an accumulated thing after sequencing two-three successful actions (dodging, counter attacking, double striking, etc). - 2v2 or 3v3 battles with positioning of creatures, so you could use your tanks, DDs and so on.
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irongrizzly.base.eth pfp
irongrizzly.base.eth
@irongrizzly.eth
- Some mechanics with creature types, like tournaments for beasts, constructs or one type of creature being stronger/weaker vs. another type so there is always a counter to a very strong creature
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irongrizzly.base.eth pfp
irongrizzly.base.eth
@irongrizzly.eth
- Some social functions like comments or emojis in gyms/tournaments.
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