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- Competitive leagues based on fargold balance, with only a few tournaments open to all players at once to prevent new joiners from being discouraged by power imbalances.
- Daily quest.
- PvE raids where you need to defeat N powerful monsters consecutively using different creatures to earn a reward.
- Themed tournaments or different boosters, like a tournament where all creatures are capped at 10 attack or 100 hp to keep things interesting.
- Mana as a new stat.
- Skills/ultimate strikes (damage dealing, defence, healing, etc) to spend mana on during battles.
Mana could be not a stat, rather an accumulated thing after sequencing two-three successful actions (dodging, counter attacking, double striking, etc).
- 2v2 or 3v3 battles with positioning of creatures, so you could use your tanks, DDs and so on. 3 replies
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