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ted (not lasso)
@ted
observation: the best /perl games, by measure of both entertainment + engagement, are the ones where the opponents are bought in and ready to rumble AND where the pairing makes sense best example: @a16z + @variant if the product has to choose between entertainment and frequency, to me the choice seems obvious :)
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erica
@heavygweit
I also wonder if a reduction in frequency to prioritize curation would also stave off fatigue? 1-2x per week competitions are still engaging, but users might not burn out as much
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