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Dan Romero pfp
Dan Romero
@dwr.eth
99% of users don't care about decentralization. Developers care about decentralization. Users want to be entertained or make money.
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π’‚ _𒍣𒅀_π’Š‘ pfp
π’‚ _𒍣𒅀_π’Š‘
@m-j-r
imho, I'd push back and say that users don't care about decentralization 99% of the time. there's plenty of centralized platforms that have unambiguously failed to maintain ToS (or purged some subculture). the irony is that it's more likely the more superfluous the object.
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Eylon πŸ’¨ pfp
Eylon πŸ’¨
@eylon.eth
I'll push back on the push back here. I even said it to Vitalik in person. Back in those days of WoW warlocks were so OP the siphon life nerf wasn't enough they did a few consecutive nerfs and they were all justified. -Effy, Undead Mage, Midget Mafia.
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π’‚ _𒍣𒅀_π’Š‘ pfp
π’‚ _𒍣𒅀_π’Š‘
@m-j-r
okay, let's tug on that thread. why was the WoW team incapable of respectively buffing all other builds to the point that nerfing was unnecessary? https://x.com/m_j_rossman/status/1788193941583528324
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Eylon πŸ’¨ pfp
Eylon πŸ’¨
@eylon.eth
They did. They constantly buffed and nerfed classes, abilities, weapons, talents, and more
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Eylon πŸ’¨ pfp
Eylon πŸ’¨
@eylon.eth
Found a random patch, look at the extend of buffs and nerfs of each class https://wowwiki-archive.fandom.com/wiki/Patch_3.2.0
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π’‚ _𒍣𒅀_π’Š‘ pfp
π’‚ _𒍣𒅀_π’Š‘
@m-j-r
it's still a half-measure to fall back on the third rail. obviously a nontrivial undertaking to only nerf by dilution, and WoW was captivating (among others), but my point is that the control of the game was so constrained that it could not possibly attain the largest economy w/ subculture retention.
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