Nadav pfp
Nadav
@nadav
Suggestion for @dwr.eth @v — consider refining the interaction on frame content rendering during its “state transitions”. Feels a lil like a modem internet slideshow right now — how can it be either dramatically faster or more fluid feeling. Maybe speed is the main thing to focus on…
4 replies
0 recast
10 reactions

Dan Romero pfp
Dan Romero
@dwr.eth
Agree. We haven’t really experienced fast frames yet. :)
5 replies
1 recast
18 reactions

Cassie Heart pfp
Cassie Heart
@cassie
I beg to differ 🙂 https://frame.quilibrium.com/polls/1
2 replies
0 recast
2 reactions

derek pfp
derek
@derek
Is speed a frame-implementation constraint or a client-implementation constraint or both? I imagine it’s a mix and wondering if there are best practices that frame builders can follow for performance in particular.
0 reply
0 recast
2 reactions

Christian Montoya 🦊 pfp
Christian Montoya 🦊
@m0nt0y4
Have you played 2048???
1 reply
0 recast
1 reaction

grant 🌈 🎩 🐸 pfp
grant 🌈 🎩 🐸
@grunt.eth
What can be done about the tx queuing experience, is that handled by transaction requests from frames So people don’t need to do boosted/free mints anymore with a choke point at the frame?
0 reply
0 recast
0 reaction

SchmRdty.eth 🎩 pfp
SchmRdty.eth 🎩
@schmrdty.eth
Many of the frames I’ve used had to have to a reload, it’s only milli to ~1.5 seconds and I have to tap again. Thinking raw data, the reload experience makes sense, the data can only be SO big, or so I’d imagine… so the expectation would be limited to those confines? ¯\_(ツ)_/¯ Ergo: faster won’t be much?
0 reply
0 recast
1 reaction