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Cameron Armstrong pfp
Cameron Armstrong
@cameron
Since it’s the topic du jour on the purple app… What’s the right balance between “ship and iterate” and “build something great first”?
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Cameron Armstrong pfp
Cameron Armstrong
@cameron
“Ship then iterate” is necessary, but not sufficient. It’s a tactical device to maximize the rate of change of learning. The entire point is to get good enough, fast enough, and in small enough chunks that by the time you actually do something important for users you’re capable of doing a good job…
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Dan Romero pfp
Dan Romero
@dwr.eth
Most teams move too slowly. So that’s why the advice is useful. They rationalize moving slowly with “we have a higher quality bar”. Startups = maximizing shots on goal If you’re not doing a venture-backed startup, build however you want.
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Cameron Armstrong pfp
Cameron Armstrong
@cameron
How did you learn to take better shots on goal?
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Rakshita Philip pfp
Rakshita Philip
@awkquarian.eth
I think shipping and building fast works with products but not with art. With tech products it’s okay to ship an MVP and iterate but with art, an artist would always want to get the best iteration of their work out there. It’s really their legacy. I’ve seen people who take years to work on one single story.
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