Content
@
0 reply
0 recast
0 reaction
Dan Finlay 🦊
@danfinlay
Was thinking about what I play board games for (fun + collecting mechanisms and their intuitions), in light of what I hope those mechanisms can do (empower the disadvantaged), and it started making me wonder if you could make a board game where: 1. Players start with deliberately unfair distribution of points/resources. 2. Resources could be purchased directly from other players at agreed/colluded prices. Could we start a genre that develops the muscles for coordinating under severe imbalance? Seems like it could develop more relevant skills than the normal ("zero to win") type games today.
5 replies
13 recasts
44 reactions
Caden Chase
@cbxm
lol, Dan, games are meant for us to ESCAPE reality, not turbocharge it I am not interested in "the actual game of LIFE" or a real Monopoly simulator 😅
2 replies
0 recast
2 reactions
Dwayne 'The Jock' Ronson
@dwayne
You could argue some lowkey train you for reality?
1 reply
0 recast
1 reaction
Caden Chase
@cbxm
sure. but exceedingly few games are meant to, and the counterargument is that all activities lowkey train you for reality because reality is inescapable. but if you're playing Farming Simulator to become a better farmer, that's not "play", that's "training" or "work" or "education".
1 reply
0 recast
1 reaction