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0xLuo
@0xluo.eth
Time.fun just announced a $3 million seed round, backed by Brevan Howard Digital, Coinbase Ventures, etc., and angel investors like Anatoly Yakovenko. I revisited the sitem, noticed some UI adjustments, but the core idea is unchanged: tokenizing creators' time. Traders can buy, sell, and redeem time to send messages or have 1-on-1 calls with creators. "Time is the most valuable asset one has, and it is incredibly hard to execute on." The concept is strong, but it lacks users. More KOLs and influential creators are needed to make the platform meaningful. It's like how only Warren Buffett's lunch would sell for $19 million. https://www.theblock.co/post/313770/time-fun-crypto-funding-brevan-howard-digital
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Yassine Landa
@yassinelanda.eth
I paid +$1K for 30 minutes once for a super angel time. I would say it is very hard to get value from these type of interactions from a business point of view. But I think it can work as a gift like https://www.cameo.com.
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0xLuo
@0xluo.eth
Yes, this might just be a form that's not very practical. It's just a way to support the creators you like, to establish a connection and get to know each other. After you've made the purchase, you might chat on Telegram and make calls directly using Google Meet.
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$degen ¢ummunist
@degencummunist.eth
I’ve thought about a variation of this, where my fans attention and interactivity earns them $HIT and one of the things you could redeem is my attention/time. In all the variety of ways but a high value exchange proposition would defs be this, 1/1 time on a call or message chat completely dedicated🤌 While I think time.fun being financialized is fine, makes sense. For smol creators and poor fans I like to think of those non monetary exchange use cases. So if you’re smol enough but also popular and valued, could be great for all your suppoorters
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0xLuo
@0xluo.eth
You're describing a creator-fan win-win economy with a more complex tokenomics design, which sounds much more interesting than the current approach.
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