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YuriNondual pfp
YuriNondual
@yurinondual.eth
If anyone is curious to know what it takes to build a somewhat complex onchain game, I wrote a high level post on how we built our game on @base. Some tools mentioned: @privy, @wevm, @coinbasewallet, Subsquid, @axelar-network, @squidrouter amongst others https://paragraph.xyz/@yurinondual.eth/skybreach-game-technical-details
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Vladyslav Dalechyn pfp
Vladyslav Dalechyn
@dalechyn.eth
any starting notes for wasm development? curious to check it out!
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YuriNondual pfp
YuriNondual
@yurinondual.eth
So we don't have to work with WASM directly, just take the wasm compiled by Godot already wrapped into html. Then we just add simple js interface to communicate between godot and web using window.postMessage
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YuriNondual pfp
YuriNondual
@yurinondual.eth
We don't have to deal with it here. Godot compiles gdscript into WASM for web export.
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