Content pfp
Content
@
0 reply
0 recast
0 reaction

YuriNondual(Mental Health Break) pfp
YuriNondual(Mental Health Break)
@yurinondual.eth
If anyone is curious to know what it takes to build a somewhat complex onchain game, I wrote a high level post on how we built our game on @base. Some tools mentioned: @privy, @wevm, @coinbasewallet, Subsquid, @axelar-network, @squidrouter amongst others https://paragraph.xyz/@yurinondual.eth/skybreach-game-technical-details
3 replies
4 recasts
14 reactions

Vladyslav Dalechyn pfp
Vladyslav Dalechyn
@dalechyn.eth
any starting notes for wasm development? curious to check it out!
2 replies
0 recast
0 reaction

YuriNondual(Mental Health Break) pfp
YuriNondual(Mental Health Break)
@yurinondual.eth
So we don't have to work with WASM directly, just take the wasm compiled by Godot already wrapped into html. Then we just add simple js interface to communicate between godot and web using window.postMessage
0 reply
0 recast
1 reaction

YuriNondual(Mental Health Break) pfp
YuriNondual(Mental Health Break)
@yurinondual.eth
We don't have to deal with it here. Godot compiles gdscript into WASM for web export.
0 reply
0 recast
1 reaction