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Dan Finlay π¦
@danfinlay
Was thinking about what I play board games for (fun + collecting mechanisms and their intuitions), in light of what I hope those mechanisms can do (empower the disadvantaged), and it started making me wonder if you could make a board game where: 1. Players start with deliberately unfair distribution of points/resources. 2. Resources could be purchased directly from other players at agreed/colluded prices. Could we start a genre that develops the muscles for coordinating under severe imbalance? Seems like it could develop more relevant skills than the normal ("zero to win") type games today.
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Caden Chase
@cbxm
lol, Dan, games are meant for us to ESCAPE reality, not turbocharge it I am not interested in "the actual game of LIFE" or a real Monopoly simulator π
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Dan Finlay π¦
@danfinlay
We can play games for different reasons at different times? Some books are for pleasure, why do games always have to be for nothing? And if theyβre for escape, why are they all tending towards resource management simulators?
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Caden Chase
@cbxm
lol yes, i get your point, the world is not black and white and we all contain multitudes but continuing my joke anyway: we escape to resource management simulators because we have no resources to manage. farmers do not play Farming Simulator. and games aren't for "nothing", entertainment has value
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